Thèse de doctorat : Università della Svizzera italiana, 2021 ; 2021INFO011.
Personal computing systems like e.g., laptop, smartphone, and smartwatches are nowadays ubiquitous in people's everyday life. People use such systems not only for communicating or searching for information, but also as digital companions, able to track and support their daily activities such as sleep, food intake, physical exercise and even work. Sensors embedded in personal computing systems...
|
In: The International Journal of Human Resource Management, 2014, vol. 25, no. 14, p. 2068-2087
Cultural intelligence (CQ) is an important construct attracting growing attention in academic literature and describing cross-cultural competencies. To date, researchers have only partially tested the relationship between CQ and its dependent variables, such as performance. In this study, the relationship between CQ and communication effectiveness and job satisfaction is measured in a sample...
|
In: Games For Health Journal, 2020, vol. 9, no. 3, p. 187-196
Objective: Emotional competences (EC) are important for social and academic outcomes and positive life trajectories. Due to their social setting and tendency to stimulate intrinsic motivation, board games may constitute efficient learning tools for promoting socioemotional development in children. The current project therefore aimed at developing and testing three theory-driven board games...
|
In: Evolutionary Biology, 2015, vol. 42, no. 1, p. 63-74
|
In: Topoi, 2015, vol. 34, no. 2, p. 397-400
|
In: Social Cognitive and Affective Neuroscience, 2017, vol. 12, no. 12, p. 1959-1971
|
In: International Review of Applied Linguistics in Language Teaching, 2017, vol. 55, no. 1, p. 23-40
|
In: Behavior Research Methods, 2015, vol. 47, no. 4, p. 1110-1121
|
In: Social Cognitive and Affective Neuroscience, 2016, vol. 11, no. 10, p. 1638-1649
|
In: Child Psychiatry & Human Development, 2015, vol. 46, no. 3, p. 406-417
|