Università della Svizzera italiana

Efficient multi-bounce lightmap creation using GPU forward mapping

Schärfig, Randolf ; Hormann, Kai (Dir.) ; Stamminger, Marc (Codir.)

Thèse de doctorat : Università della Svizzera italiana, 2016 ; 2016INFO008.

Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos of a real scene. One of the most important aspects to achieve this is the interaction of light with materials in the virtual scene. The lighting computation can be separated in two different parts. The first part is concerned with the direct illumination that is applied to all surfaces lit by a...

Università della Svizzera italiana

Hardware accelerated 3D nesh painting

Schärfig, Randolf ; Hormann, Kai

In: VMV 2010 : Vision, modeling & visualization, 2010, p. 211–218

In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D geometry at the current viewing angle and copied to the corresponding region in the object’s texture atlas. Both operations are realized on the GPU, with the advantage that all...