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Consortium of Swiss Academic Libraries

Peer Review and Darwinian Selection

Kampourakis, Kostas ; Nehm, Ross ; Wong, Alice ; El-Hani, Charbel

In: Science & Education, 2015, vol. 24, no. 9-10, p. 1055-1057

Università della Svizzera italiana

Perception-aware computational fabrication : increasing the apparent gamut of digital fabrication

Piovarči, Michal ; Didyk, Piotr (Dir.)

Thèse de doctorat : Università della Svizzera italiana, 2020 ; 2020INFO015.

Haptic and visual feedback are important for assessing objects' quality and affordance. One of the benefits of additive manufacturing is that it enables the creation of objects with personalized tactile and visual properties. This personalization is realized by the ability to deposit functionally graded materials at microscopic resolution. However, faithfully reproducing real-world objects on a...

Università della Svizzera italiana

Luminance-contrast-aware foveated rendering

Tursun, Okan Tarhan ; Arabadzhiyska-Koleva, Elena ; Wernikowski, Marek ; Mantiuk, Radosław ; Seidel, Hans-Peter ; Myszkowski, Karol ; Didyk, Piotr

In: ACM transactions on graphics, 2019, vol. 38, no. 4, p. 14 p

Current rendering techniques struggle to fulfill quality and power efficiency requirements imposed by new display devices such as virtual reality headsets. A promising solution to overcome these problems is foveated rendering, which exploits gaze information to reduce rendering quality for the peripheral vision where the requirements of the human visual system are significantly lower. Most of...

Università della Svizzera italiana

Reducing simulator sickness with perceptual camera control

Hu, Ping ; Sun, Qi ; Didyk, Piotr ; Wei, Li-Yi ; Kaufman, Arie E.

In: ACM transactions on graphics, 2020, vol. 38, no. 6, p. 15 p

Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepancy between visual and vestibular cues. To avoid this problem, the movement of the virtual camera needs to match the motion of the user in the real world. Unfortunately, this is usually difficult due to the mismatch between the size of the virtual environments and the space available to the users...

Università della Svizzera italiana

Fabrication-in-the-loop co-optimization of surfaces and styli for drawing haptics

Piovarči, Michal ; Kaufman, Danny M. ; Levin, David I. W. ; Didyk, Piotr

In: ACM transactions on graphics, 2020, vol. 39, no. 4, p. 16 p

Digital drawing tools are now standard in art and design workflows. These tools offer comfort, portability, and precision as well as native integration with digital-art workflows, software, and tools. At the same time, artists continue to work with long-standing, traditional drawing tools. One feature of traditional tools, well-appreciated by many artists and lacking in digital tools, is the...

Haute Ecole de Gestion & Tourisme

Potenzialanalyse von Virtual Reality in der Schweizer Hotellerie

Andenmatten, Aaron ; Wilk, Rolf (Dir.)

Mémoire de bachelor : Haute Ecole de Gestion & Tourisme, 2019.

Virtual Reality wird heutzutage bereits in vielen verschiedenen Branchen angewandt und unterschiedlich eingesetzt. Die Hotellerie könnte aus dieser neuen Technologie ebenfalls einen Nutzen ziehen und ihren Hotelbetrieb auf eine Virtual- Reality-Brille projizieren lassen und auf diese Weise bereits vor einer Buchung mit dem Gast in Kontakt treten oder im besten Falle eine Hotelbuchung...