In: Kentron. Revue pluridisciplinaire du monde antique, 2018, vol. 34, p. 23-50
The history and archeology of ancient play and games represents a vast field of multidisciplinary research still unexplored. This paper addresses the work in progress, raising a number of methodological questions relating to the identification of games and toys.
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In: Kernos. Revue internationale et pluridisciplinaire de religion grecque antique, 2016, vol. 29, p. 73-100
On Attic and Italiot ceramics, several skill and chance games involve young individual of both sexes in prenuptial age. The aim of the painters is not to represent a real game, allowing the reconstruction of rules. Ludic activities transpose courtship and the preparations of wedding in a virtual world. Games of skill and chance create a metaphorical space where girls are not seen as objects of...
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Fribourg : Editions Universitaires, 2002
(Défis et dialogues = Herausforderung und Besinnung ; 18)
ISBN: 2827109506
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In: Children, Memory, and Family Identity in Roman Culture, 2010, p. 109-145
Various strategies were adopted to preserve and honour familial memory in ancient Rome. Most famous are portraits of ancestors, "imagines maiorum", depicting office holders, which marked aristocratic habits of the late Roman Republic. Literary and archaeological sources reveal a range of alternative "imagines" in non-elite circles of later periods which may refer to these prestige objects and...
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In: Journal of Roman archaeology, 2009, vol. 22, no. 1, p. 199-214
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In: Le portrait. La représentation de l'individu, 2007, p. 17-33
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In: Annuaire de l'école pratique des hautes études (EPHE), Section des sciences religieuses, 2017, vol. 124, p. 121-130
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In: Medicina nei secoli. Arte e scienza, 2006, vol. 18, no. 2, p. 431-452
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In: Kernos, 2013, vol. 26, p. 111-122
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In: L'Enfant et la mort dans l'Antiquité I. Nouvelles recherrches dans les nécropoles grecques. Le signalement des tombes d'enfants., 2010, p. 19-44
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