In: Applied Sciences, 2019, vol. 9, no. 21, p. 4589
We investigated how the presentation and the manipulation of an optical flow while running on a treadmill affect perceived locomotor speed (Experiment 1) and gait parameters (Experiment 2). In Experiment 1, 12 healthy participants were instructed to run at an imposed speed and to focus on their sensorimotor sensations to be able to reproduce this running speed later. After a pause, they had...
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In: PLOS ONE, 2019, vol. 14, no. 6, p. e0219017
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we investigated how physical activity and fitness affect perceived visual speed when running in a treadmill-mediated virtual environment. Thirty healthy participants (ten sedentary individuals, ten team sport players and ten expert runners) ran on a treadmill at two different speeds (8, 12km/h) in...
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In: PLOS ONE, 2018, vol. 13, no. 4, p. e0195781
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed–i.e., treadmill’s speed. For each trial, participants...
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(Internal working papers DIUF ; 15-03)
This paper compares an emergent interaction modality for the In-Vehicle Infotainment System (IVIS), i.e., gesturing on the steering wheel, with two more popular modalities in modern cars: touch and speech. We conducted a betweensubjects experiment with 20 participants for each modality to assess the interaction performance with the IVIS and the impact on the driving performance. Moreover, we...
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