In: Proceedings of EREARN 2003, Phoenix, Azizona, USA, 2003, vol. 1, p. 881
This paper describes the use of a new representation language E2ML to denote pedagogical patterns. With E2ML you can create visual illustrations to communicate of sound pedagogical applications of technology. The language is so intuitive that it provides the means to construct templates, and the possibility to be translated into XML and then use in a compliant platform.
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In: Proceedings of SITE 2003, Albuquerque, New Mexico, USA, 2003, vol. 1, p. 1379
The offer of new possibilities for teaching and learning with new media increase the complexity of educational environments. This fact consequently increments the possibility of negative learning outcomes, and makes the development of student-instructor trust more difficult. The design of procedures for learning activities may decrease s complexity by guiding students in the use of complex...
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In: Proceedings of EDMEDIA 2004, Lugano, Switzerland, 2004, vol. 1, p. 243
In the last years, Instructional Design has seen the development of visual models for supporting and enhancing the design process. A part of them concern the definition of learning goals, while others address the definition of learning activities or learning materials. These tools supposedly reduce the cognitive load and enhance design communication. Few contributions try to assess the impact...
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In: Proceedings of EDMEDIA 2004, Lugano, Switzerland, 2004, vol. 1, p. 4398
This paper presents a proven and reusable methodology (MiLE) for performing a cost-effective usability evaluation of an e-learning web application. MiLE is a scenario-driven inspection technique which is based on the concepts of user profile, user goal, scenario, and usability attribute. Mitigating the drawbacks and merging the respective benefits of state-of-the-art methods for usability...
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