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Université de Fribourg

Hoops and Coming of Age in Greek and Roman Antiquity

Dasen, Véronique

In: Toys and Material Culture. Hybridisation, Design and Consumption. 8th International Toy Research Association World Conference, 2019, p. 1-21

Ancient hoops, usually made of wood or metal, do not survive archaeologically, but literary and iconographic representations provide information regarding the materials used, ergonomics, as well as their symbolic and cultural values. Hoops were intimately associated with youth, especially male, and this paper aims at expanding the understanding of their collective, social and religious dimensions...

Université de Fribourg

Ambiguïté des jeux et jouets dans la culture matérielle du monde égéen aux âges du bronze moyen et récent

Pomadère, Maia

In: Kentron, 2018, vol. 34, p. 61-86

The rich material cultures of the Minoan and Mycenaean civilizations rarely offer clear remains of toys or games for the period from the XXth to the XIIth century B.C., if we exclude athletic events depicted in various forms. Researchers have been debating the ambiguous nature of some categories of objects – Mycenaean figurines and miniatures, Minoan stones with cupules – since the beginning...

Université de Fribourg

Les noms du jeu et du jouet en grec

Casevitz, Michel

In: Kentron, 2018, vol. 34, p. 51-60

The words for play and toy are largely derived from pais, the word for child, particularly the verbs paizô and paideuô. This derivation proves that children are meant to be taught. Other words, more etymologically obscure, designate play and fun: some are formed around the verb athurô, while other are derived from hepsiaomai. The three word families have ancient forms dating from the time of...

Université de Fribourg

Ganymède ou l’immortalité en jeu

Dasen, Véronique

In: Kernos, 2018, vol. 31, p. 119-140

Several scenes of hoop rolling take place in a funerary context on steles and white figure lekythoi in the Greek classical period. The meaning of these scenes extends beyond the display of a mere entertainment. The hoop game is part of a network of references associating the deceased with the mythical model of Ganymede. The abduction of the Trojan prince expresses the emotion caused by the death...